Assembly & Dry Fit
Preparing this complex Master Grade for paint took time. Here’s how I handled runners, test assembly, details and the overall paint plan.

Preparing this complex Master Grade for paint took time. Here’s how I handled runners, test assembly, details and the overall paint plan.
Organize the runners before starting
The many runners are easier to manage when you pull out the ones needed for the current body section, rather than laying them all across the desk. During this build I checked the manual and grouped parts for the head and chest, arms, legs and waist, backpack, weapons, and the six fin funnels.


Five days for the initial dry fit
With basic nub cleanup included, I spent about five days on the temporary assembly. Dry fitting wasn’t just a way to see the finished shape: I used it to understand which joints, armor sections and subassemblies would have to be separated again for paint.
The upper body alone contains considerable detail. Once the legs and backpack were assembled, the size of the job became clear.




Equipment is part of the assembly workload
The beam rifle, new hyper bazooka, shield, beam sabers and six fin funnels all take time. At this stage I was checking the structure and paint separation rather than completing their finishes. Treat the accessories as an essential part of the project, not a quick task to leave until the end.

Small details without redesigning the kit
I kept the original design and added only a little detail where large armor faces needed visual interest. A small plastic-plate insert cut with a detail punch and a few guide-assisted scribed lines were enough for this build.


Paint plan and the optional LED
I decided to keep the white, gray, navy, yellow and red color family recognizable. The painting would rely on shaded airbrush layers rather than a radically different color scheme. The head was also checked for compatibility with a separate Bandai LED unit. This was a temporary check, not an LED wiring modification or permanent installation.